The Beginnings of Final Fantasy
This blog will mark my adventure through every Final Fantasy game made so far. Minus any mmo's (XI and XIV) that are Final Fantasy themed.
Here's a bit of history before I begin:
In the mid 1980s, Square entered the Japanese video game industry with simple RPGs, racing games, and platformers for Nintendo's Famicom Disk System. Though a couple games were successful in North America, most were not popular and the company faced bankruptcy. In 1987, Square designer Hironobu Sakaguchi headed development of a game to prevent the company's financial ruin. Sakaguchi chose to create a new fantasy role-playing game for the cartridge-based Famicom, and drew inspiration from popular fantasy games. As Sakaguchi planned to retire after completing the project, he named it "Final Fantasy".
The game indeed reversed Square's financial direction and it became the company's flagship franchise. Following the success, Square immediately developed a second installment. Because Sakaguchi assumed Final Fantasy would be a stand-alone title, its story was not designed to be expanded by a sequel. The developers instead chose to carrying over only thematic similarities to its predecessor, and some of the gameplay elements, such as the character advancement system, were overhauled. This approach has continued throughout the series; each major Final Fantasy game features a new setting, a new cast of characters, and an upgraded battle system.
Final Fantasy VII is the best selling in the series with 9.8 million copies sold.
Kupo!
Song Playing: David Bowie - Young Americans
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